![]() A vibrant mix of colour whilst still retaining a dark and brooding feel across locales that cover the classic Diablo mix of forests, towns, deserts, snowy mountains, and dark and dingy dungeons. With a narrative set between the events of Diablo II and III, the art style will no doubt be familiar for those that played the last Sanctuary outing. In fact, what’s surprising about Diablo: Immortal, at least in that first sizable chunk of hours put into the launch version, is just how much it feels like a successor to Diablo III. ![]() ![]() It’s also worth keeping in mind that I’m not throwing out those descriptors with any sort of negative connotation, but to simply add context. Although Blizzard is bringing this to PC via on day one (truth be told that’s probably where I’ll spend most of my time playing), it’s worth keeping in mind the fact that Diablo: Immortal has been designed as mobile-first as well as an experience that will sit in the free-to-play MMO space. ![]() And it’s on mobile, and it's an MMO to boot. A new game in the long-running Diablo series, and the first since the excellent Diablo 3 from 2012. ![]()
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